This post discusses how the monetization model at the heart of mobile games might make it closer to a luxury product than an entertainment product
My thought after using the Apple Arcade service for a few days
This week a look at AFK Arena, and the way it monetizes (and makes players wait)
This post looks at Clash of Clans’ implementation of the Season Pass, and discusses how it compares to Fortnite’s Battle Pass
The Battle Pass is a great way Fortnite monetizes its players – and more and more games are following suit and implementing their own version of the Battle Pass. This post breaks down the main features that characterize the Battle Pass. The next post will focus on Clash of Clans’ implementation of the Battle Pass.
With the recent announcements of Apple Arcade and Google Stadia, this post asks a few questions concerning the viability of a gaming subscription service.