A very interesting and insightful visualization has been shared across a broad range of social media platforms recently. The graph shows the growth of the
Category: The mobile market
An opinionated look at games and trends in the mobile market
Is free-to-play gaming the ultimate luxury? (how much should we fear the recession)
This post discusses how the monetization model at the heart of mobile games might make it closer to a luxury product than an entertainment product
Apple Arcade: first impressions and thoughts
My thought after using the Apple Arcade service for a few days
Idle mechanics and monetizing progession in AFK Arena
This week a look at AFK Arena, and the way it monetizes (and makes players wait)
How Supercell took a page out of Fortnite’s book: Clash of Clans’ Season Pass
This post looks at Clash of Clans’ implementation of the Season Pass, and discusses how it compares to Fortnite’s Battle Pass
Breaking down Fortnite’s Battle Pass
The Battle Pass is a great way Fortnite monetizes its players – and more and more games are following suit and implementing their own version of the Battle Pass. This post breaks down the main features that characterize the Battle Pass. The next post will focus on Clash of Clans’ implementation of the Battle Pass.