There is a common assumption that giving players free hard currency is a good way to increase monetization metrics. The idea is that when you
In this post I do a quick breakdown of Archero, and 3 things I find it does well.
This week, I discuss how to use OKRs in an applied way to design your features.
This week I read Andrew Grove’s book High Output Management. A very interesting book that can help keep focus when developing free-to-play games
This week a look at AFK Arena, and the way it monetizes (and makes players wait)
The slides that accompany my masterclass on monetization in (mobile) free-to-play games