This post discusses Marc Randolph’s book on the foundation of Netflix, and what it can tell people in mobile games
This post suggests ways to think about your Piggy Bank and how to tune it
This post discusses some of the limitations of a shard-based RPG system and suggests reasons why immediate gratification is the way to go when designing your monetization strategy
In this post, I discuss how the notion of psychological safety can help create an assertive and actionable culture of data
This week, I discuss how to use OKRs in an applied way to design your features.
This week I read Andrew Grove’s book High Output Management. A very interesting book that can help keep focus when developing free-to-play games