The first of a series of posts on building data-driven teams for mobile games
Category: Data and Design
Thoughts on how to leverage data to determine your title’s strategy and individual features.
Battle Pass game talk
Last week I did a talk on the Battle Pass as a monetization feature. Sharing the slides here

Reading Marc Randolph’s “That will never work”
This post discusses Marc Randolph’s book on the foundation of Netflix, and what it can tell people in mobile games

How to balance your Piggy Bank
This post suggests ways to think about your Piggy Bank and how to tune it

Immediate gratification in RPGs (or why I don’t love the “shard system”)
This post discusses some of the limitations of a shard-based RPG system and suggests reasons why immediate gratification is the way to go when designing your monetization strategy

Analytics on the offensive
In this post, I discuss how the notion of psychological safety can help create an assertive and actionable culture of data