This post suggests ways to think about your Piggy Bank and how to tune it
This post discusses some of the limitations of a shard-based RPG system and suggests reasons why immediate gratification is the way to go when designing your monetization strategy
In this post, I discuss how the notion of psychological safety can help create an assertive and actionable culture of data
This week, I discuss how to use OKRs in an applied way to design your features.
This week I read Andrew Grove’s book High Output Management. A very interesting book that can help keep focus when developing free-to-play games
The slides that accompany my masterclass on monetization in (mobile) free-to-play games