In this post I look at 2 different categories of KPIs, and show in what context – and for what purpose – each one of them can be useful.
In this post, I discuss how the notion of psychological safety can help create an assertive and actionable culture of data
There is a common assumption that giving players free hard currency is a good way to increase monetization metrics. The idea is that when you
In this post I do a quick breakdown of Archero, and 3 things I find it does well.
This week, I discuss how to use OKRs in an applied way to design your features.
This week I read Andrew Grove’s book High Output Management. A very interesting book that can help keep focus when developing free-to-play games