This week I read Andrew Grove’s book High Output Management. A very interesting book that can help keep focus when developing free-to-play games
This week a look at AFK Arena, and the way it monetizes (and makes players wait)
The slides that accompany my masterclass on monetization in (mobile) free-to-play games
This week a quick look into NEXON’s new dinosaur themed survival game
This post looks at Clash of Clans’ implementation of the Season Pass, and discusses how it compares to Fortnite’s Battle Pass
The Battle Pass is a great way Fortnite monetizes its players – and more and more games are following suit and implementing their own version of the Battle Pass. This post breaks down the main features that characterize the Battle Pass. The next post will focus on Clash of Clans’ implementation of the Battle Pass.