Looking at what players are doing before and after spending – both focusing on the missions played or considering more granular in-game actions – can provide good insights into the situations most conducive to spending. It can also shed a new light on the motivations to spend.
A free-kicks galore PvP match-up from Nordeus
In this post I suggest ways to look at what is driving user spending, as well as ways to measure that in your game.
Tap Sports Baseball is back for another year!
With the recent announcements of Apple Arcade and Google Stadia, this post asks a few questions concerning the viability of a gaming subscription service.
Flaregames released more polished, higher production value, deeper meta version of hole.io. But that’s probably trying to make 2 antithetical things coexist.