In this post I discuss the differences between increasing your game’s revenue and increasing your users’ LTV

Research on mobile games and monetization
In this post I discuss the differences between increasing your game’s revenue and increasing your users’ LTV
This post discusses what the cumulative spend in your game is, and what that can mean for your day-to-day operations
This post discusses ways to track your active customer base
My thought after using the Apple Arcade service for a few days
4 alternative ways to look at your active customers (and monetize them better)
If you have a live game, you need to be looking at the number of daily active users you have in your game. But that alone is not enough to let you know who your active users are – or how healthy your active userbase is