A free-kicks galore PvP match-up from Nordeus
In this post I suggest ways to look at what is driving user spending, as well as ways to measure that in your game.
Tap Sports Baseball is back for another year!
With the recent announcements of Apple Arcade and Google Stadia, this post asks a few questions concerning the viability of a gaming subscription service.
Flaregames released more polished, higher production value, deeper meta version of hole.io. But that’s probably trying to make 2 antithetical things coexist.
The way you understand monetization and the impact of monetization efforts has a direct impact on the way you go about optimizing your game. You don’t make players spend. You capitalize on an existing level of enthusiasm and engagement that exists among your players. That in turn means that when you are trying to improve your monetization, your main task should be to identify and recreate the situations that are the most conducive to spending.