The previous post (you can find it here) discussed why redeposit rate is an important KPI and suggested 3 different ways to look at redeposit

Research on mobile games and monetization
The previous post (you can find it here) discussed why redeposit rate is an important KPI and suggested 3 different ways to look at redeposit
Conversion is a key metric for any free to play game in which monetization is based on in app purchases. But more than having converted, what you need for your title to be sustainable is payers who redeposit: payers who continue spending in your game after their first transaction. Part 1 considers different ways to look at redeposit in your game.
Day 1 retention is a KPI everyone in the mobile industry pays attention to. However, looking at day 0 return rate is an overlooked metric.
This post argues that day 0 return rate is a crucial KPI that is indicative of later retention. Designing for users to return on install day is a tangible and measurable design objective that can be hugely beneficial for your game.
Users play mobile games at regular intervals. And what those intervals are doesn’t depend on your game, but on your user’s schedule. By finding out how users engage with your title on a cyclical basis, you will be better prepared to set up your appointment mechanisms and design for the highest engagement possible
Creating an LTV curve can be a heavy operation. Use this little trick to optimize your queries and compare LTV curves across different user segments