The longer your game has been in the app store, the older your user base. And that also means you probably have a large segment of active users who are nonpayers and have a very high tenure. This post suggests way to go about converting that group of users.
In this post I discuss the differences between increasing your game’s revenue and increasing your users’ LTV
This post discusses what the cumulative spend in your game is, and what that can mean for your day-to-day operations
This post discusses ways to track your active customer base
My thought after using the Apple Arcade service for a few days
4 alternative ways to look at your active customers (and monetize them better)