In this post, I discuss how being data driven is more about the process than the output itself
Author: Alexandre Macmillan
I'm a sociologist of technology and culture by training, and have been working at the cross of data analytics and product management in mobile games since 2014.
My PhD and following academic work focused on the way communication technology has contributed to different modes of socialization and cultural frameworks. Working with big data in mobile gaming has been a unique opportunity for me to conduct applied social research on a daily basis.
This blog is the opportunity for me to nerd out, bridge the gap between academia and industry, and share some of my insights on mobile games (and hopefully have those insights enriched and challenged)
Some key topics that interest me and that I treat in this blog are:
* What are some key behavior patterns that can be found across most mobile games?
* How can you leverage some of these common behaviors to design a better product?
* How does big data and the increased production of knowledge impact game making and larger organizational processes?
(Building data-driven teams in mobile games 1) How to think about your game
The first of a series of posts on building data-driven teams for mobile games
Battle Pass game talk
Last week I did a talk on the Battle Pass as a monetization feature. Sharing the slides here

3 questions to ask about your Battle Pass
When comes the time to balance your Battle Pass, these 3 questions can help you make the right choices

Is free-to-play gaming the ultimate luxury? (how much should we fear the recession)
This post discusses how the monetization model at the heart of mobile games might make it closer to a luxury product than an entertainment product

Reading Marc Randolph’s “That will never work”
This post discusses Marc Randolph’s book on the foundation of Netflix, and what it can tell people in mobile games