Watching people play Because my personal background is in media, I’ve always found the intersection of playing and watching games interesting. For 2 main reasons
Research on mobile games and monetization
Different things I’ve written throughout the years
Watching people play Because my personal background is in media, I’ve always found the intersection of playing and watching games interesting. For 2 main reasons
“Adventures of the Screen Trade” by William Goldman explores the unpredictable nature of the movie industry, emphasizing that success is ultimately elusive. Similar principles apply to mobile gaming, where entertainment value prevails over functionality. Optimizing production against inevitable failures and embracing passion are essential for achieving success in both fields.
Disney Solitaire has succeeded by innovatively managing in-game failures. Instead of automatically ending games, it presents players with options to continue or quit, placing the onus of failure on them. This approach, combined with strategic pricing of in-game purchases, encourages spending and alters player psychology around defeat, enhancing overall engagement.
The book written by Bob Iger (CEO of Disney) is definitely more biographical than business-focused—which actually makes it a fun read. Iger basically spent his
Here’s a full evaluation of your blog post, including clarity feedback, structural recommendations, and proofreading with an edited version at the end. ✳️ Overall Evaluation
No conversation about performance in mobile games can avoid the question of monetization. And in conjunction with that, few conversations about monetization avoid the (direct)