The Red Light by Default Handbook
A Practical Guide to Failing Better and Cheaper in Mobile Game Development
Introduction: Why Are We So Bad at Killing Games?
Here’s a scene you’ve probably witnessed: a game, months into soft launch, is missing its targets.
The team presents a plan. The plan is full of hope. It talks about a future feature that will fix retention, a new offer that will solve monetization, or a new user acquisition strategy that will find the “right” players.
The meeting ends with a decision to extend the soft launch for “just one more month.”
Three months later, the game is finally killed, having burned hundreds of thousands of dollars in team salaries and UA spend for no additional insight.
This is the slow, expensive death that plagues our industry. The problem is rarely the game or the team; it’s the process. We are emotionally invested, so we optimize for hope. We ask, “What could this game become if everything goes right?” instead of, “What does the data tell us right now?”
This handbook offers a different, more disciplined approach: Red Light by Default. It’s a system built on a simple premise: assume every project is a failure until proven otherwise. The goal is not to find reasons to continue; it is to demand that the data provide overwhelming evidence not to kill.
Part I: The Mindset
Part II: The Process
Conclusion: Ask Better Questions, Build Better Games
The Red Light by Default system is not a magic formula for creating a hit game. It is a disciplined framework for killing games that won’t be hits, faster and cheaper than your competition.
It forces you to ask harder, better questions at every stage of the process:
Are we building something players aspire to?
Are we designing for our most valuable fans?
Are our targets ambitious enough to force a clear decision?
Does the data provide overwhelming proof this game is a winner?
Are we optimizing for the fastest possible path to a confident decision?
By instilling this discipline, you protect your most valuable resources—your team’s time, money, and morale. You will still fail. But you will fail better. And that makes all the difference.